Showing posts with label super mario. Show all posts
Showing posts with label super mario. Show all posts

Saturday, May 9, 2015

Artist Ronan Lynam Turns His Fine Art Super Mario World Prints Into Shimmering GIFS of Pure Magic!

Last year we had the pleasure to interview artist Ronan Lynam. At the time, he had set both the art and gaming world abuzz with his sensational digital fine art renderings of Super Mario World themed video game characters. So, we decided to check in with Ronan and see what was going on. What we discovered thrilled us to no end.

When last we spoke Ronan was experimenting with bringing some of his art to life by turning them into three framed animation loops. He explained, "I made them because I thought they were both really fun to do and because I realized that they would be popular on GIF heavy sites such as Tumblr. A lot of times on Tumblr, you only have a split second to catch someone’s attention and I found simple, looping GIFS are a great way to catch that!"

Ronan has applied his animation wizardry to a great deal more of his work in recent months. The prints of his Super Mario art now spring to life in shimmering glory. Rather than trying to explain this any better, I suggest you just look at the images below!

I asked Ronan what he calls this form of art. He responded, "Mmmm. There's no name for it really, or at least that I know of. Sorry that's unhelpful!" So, I think we should try to come up for a name for it! Please leave your suggestions in the comments! Or, send them to Ronan directly!

You can find Ronan Lynam on the web via his Website, Facebook, Tumblr, T-Shirt Site, and Society 6 Shop!














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Tuesday, July 22, 2014

Robot Needs Love, Too: An Interview w/ Ronan Lynam

Turning video games into art is a time honored tradition dating back to the days of console controlled pong games. Turning video games into fine art...well, that is a different matter all together. And, no one does this better than artist/illustrator Ronan Lynam. His recent collection of Super Mario World inspired digital paintings is turning more than a few heads. From re-imagining Bowser's Flying Ship in a business suit to a stunningly beautiful portrait of the Twin Bridges, Lynam's art brings a fresh and original perspective to the genre.

In a recent article in The Escapist, Lynam explains his inspiration for a Super Mario World collection:
I had always been a fan of gaming, and video games are often a source of inspiration for new work. I like to draw a lot of things from popular games that don't really get a lot of whole lot of attention, like giving more life to minor characters, items and locations that aren't often the subject of fan art. Classic games likeSuper Mario World are awesome, so I chose that since I always loved the charming world and atmosphere the game created. Although, I'm not really sure what inspired Bowser's Flying Ship to have a body wearing a suit. That's a mystery even to me!
But, it doesn't stop there. Before I approached the twenty-three year old University of Michigan grad about an interview, I did some digging around the internet and wound up in a world of murderous Teletubbies, award winning t-shirt designs, and animated gifs of adorable panda bears commandeering a tank. I had to know more.

Despite being busy working on a new series of pop culture digital paintings, Ronan was able to take some time to sit down for an interview.


Q: I think we are all more than a little blown away by your digital brush stroke technique. Can you explain how something like this is even possible?
Ronan: Thanks so much! The whole technique I use basically came to both in part through frustration and inspiration. I was frustrated by the way a lot of ‘digital painting’ is made by creating an image that looks very plastic and “perfect”. There’s a lot of flashy digital effects and over rendering, and that type of work just isn’t for me. After doing a little oil painting in college, I learned a lot about the principles of physical painting like under paintings and strokes, and I saw no reason why they couldn’t be translated into my digital work. I started looking at more and more digital illustrators who go for a more raw, tactile approach in their drawings and I became really inspired by the way they were making their marks.

In terms of how it works, there’s a lot of digital brushes out there that emulate the look and feel of traditional mark making. The most important thing I look for in a good painterly brush is that it maintains a sense of stroke. In other words, you can see the direction I was making the brush stroke, like from left to right. Doing this combined with some textures and you’ll have something that looks very stroke-y!

Q: You won the Threadless/MTV Awkward design challenge in 2013 by depicting a shark with headgear. Were you channeling your own teenage years by chance?
Ronan: Totally. I’d post some pictures, but the last time I shared photos from that time they were at the top of searches for my name. So when you searched ‘Ronan Lynam’, the first things you saw were some butt ugly, super stupid pictures of me when I was younger.


Q: A lot of your art depicts your love for classic video games. What gaming systems/games are your favorites?
Ronan: I’ve always been a big Nintendo fan and I love most of their franchises. Their classic games were definitely a staple in my childhood, since my household definitely took the SNES -> N64 -> GC route. Those systems and their most popular games were definitely among my favorites.

For the past 4~5 years, I really missed out on a lot of the newer games especially while I was at college. However I recently picked up a PS3 and have been trying to catch up on some of last generations titles that I never got to experience. I don’t think I’ll be buying a next-gen console though. It’s becoming more and more obvious that building your own PC is the way to go. I’ve never built one, and it seems to be a bit more money upfront but I’ve read you can get a really good PC that outperforms the next gen consoles for under a $1000 easy!

Q: You are fairly open about your former World of Warcraft addiction. Do you still ever log in just to see what is going on with the expansions?
Ronan: Naw - not so much. I played WoW I was a kid. I was in 8th grade when it first came out, and I was totally hooked. I really played it nonstop for about 9 months before I snapped out of it. After that though, I never really looked back.

Q: One of your paintings scares the living shit out of me - Ducksworth Loves Duckface. I love it and am terrified of it at the same time. Was Ducksworth meant to be nightmare fuel?
Ronan: Ducksworth! I’m glad you liked it. The whole series was actually my senior thesis project at the University of Michigan’s School of A&D. After months of struggling to come up with a good, clever, sophisticated idea for an artistically tasteful series of work, I threw it all out the window in favor of drawing pictures of funky looking animal portraits.

In terms of Ducksworth being nightmare fuel - some people have mentioned that he looks like he has been hitting’ the pipe or something. I don’t know anything about that. I think he’s kinda cute.



Q: The gifs you make of some of your illustrations are hilarious. What was the eureka moment that inspired you to start turning illustrations into gifs?
Ronan: Thanks! I started making simple, 3 frame animation loops of some of my illustrations back in May. I made them because I thought they were both really fun to do and because I realized that they would be popular on GIF heavy sites such as Tumblr. A lot of times on Tumblr, you only have a split second to catch someone’s attention and I found simple, looping GIFS are a great way to catch that!

Q: On your Tumblr, you say you are going to start making a series of cuddly animals driving war machines. Is this true? Please say yes.
Ronan: I think so. They’re really a blast to make, and they’ve been pretty popular. It’s nice to know that people like them so much!



Q: What artists/illustrators are you currently following?
Ronan: Oh man. At any one time, I’ll be in love with a new illustrator. However, there are a few artists whose influence continues to stick with me. Sam Spratt’s digital painting work has always entranced me. His awesome portraits are so professionally made and the digital painting technique is very much influenced by real painting practices, and it really shows.

Illustrator/designers Aled Lewis and Glenn Jones - both fellow Threadless alumni - both continue to make amazing things. Combined with their illustrations, their unparalleled wittiness and cleverness is something that continues to inspire me to let a lot of my illustrations be guided by humor.

Q: Your Ralphie in the pink bunny suit holding the Red Ryder BB gun is epic. How many times have you watched A Christmas story?
Ronan: Honestly, I don’t think anyone knows how many times they’ve seen A Christmas Story.

Q: Mario…or Link? Who would win in a fight?
Ronan: I thought long and hard about this. It’s a tough fight, but I think Link would come out on top. I’m not picking favorites here either. I think they both can bring the pain and pack a lot of punch, but Link has more defenses, while Mario has virtually none. Link can simply take more of a beating while also dishing out lots damage.

Be sure to visit Ronan Lynam's Website, Facebook, Tumblr, T-Shirt Site, and Society 6 Shop!
Click any pic to enlarge!












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Sunday, May 18, 2014

8-Bit Superstar: The Ingenious Art of Jude Buffum

If something of cultural importance exists in the world, chances are Jude Buffum has pixelated it, added his own hilariously incredible perspective, and sent it back out into the world even more awesome than it started out. Everything is fair game: cult movies, beloved video games, politicians, indie rock bands. Nothing is safe. Nothing! And, by God, if I could afford to own every single piece of art Jude Buffum has ever made, I would. I am totally smitten.

Jude graduated from the Tyler School of Art in 2001 with a BFA in Graphic Arts and Design, where he went on to teach design and typography courses for five years. After that he taught illustration at the University of the Arts in Philadelphia for several years. While he was a part of the design and illustration duo Headcase Design (2002–2007), Jude designed books for such pop-culture phenomena as the Broadway show “Wicked” and HBO’s “The Sopranos”, as well as the best-selling book The Baby Owner’s Manual, which he also illustrated. Other clients include the New York Times, SONY, UPS, Target, Square/Enix, Brooks Running, Courtney Love, the US Postal Service, Disney, Publix, and Toyota/SCION. Jude’s design and illustration have received awards from Graphis, Communication Arts, AIGA, Print Magazine, Society of Illustrators, 3x3, and American Illustration, and his non-commercial work has been exhibited internationally.

In an interview with Tribe Magazine in 2013, Jude Buffum explains his love of pixels:

What I love about working with pixels is that they bring this whole language of gaming into the art, and that gives me a lot of options to play with those metaphors, whether it's scoring points, dialogue boxes, item menus, status meters, that sort of thing. So usually I am looking at which of the concepts would best be exploited by the subject matter. The other thing I love about it is the element of nostalgia. People my age, give or take ten years, can look at it and immediately we're all taken to this very specific place in our memories. For me, it's such a pleasant memory it's almost euphoric. But then I take that almost childlike state of mind, and place it in a modern context with very adult themes like violence or sex or political corruption, and that juxtaposition creates very intense feeling. 
Back in 2010, Jude also helped out in the marriage equality fight with a piece entitled Civil Disunion. It was part of Manifest Equality's art exhibit featuring a diverse array of visual artists to raise awareness for the cause of equal rights for all Americans.



Be sure to check out Jude's amazing Website where you can peruse his latest works and purchase prints, t-shirts, throw pillows and more! Also, go to his incredible Flickr page for more of the risque artwork! Also, be sure to watch the videos at the bottom of the article!

Click on any picture to enlarge!








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Thursday, January 9, 2014

Our Favorite Gay Mario Fan Art!

When Donkey Kong was first released July 9, 1981, Nintendo probably had no idea that protagonist Mario would become a lasting cultural icon that is still going strong more than three decades later! Of course, there is an extraordinary amount of Mario fan art on the internet. But the other day while nerding out searching for cool Mario illustrations online, we noticed a piece of gay Mario fan art...then another...then another. We decided we had to dig deeper. So, after spending hours online giggling, here's our favorite gay themed Mario fan art from the interwebs!









*All artwork copyright of its original artist.

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